To play a card game, we're going to need to have cards, so let's make some! We're gonna implement the basics of the Card class first.
First, implement the Card class constructor in classes.py. This constructor takes three arguments:
the name of the card, a string
the attack stat of the card, an integer
the defense stat of the card, an integer
Each Card instance should keep track of these values using instance attributes called name, attack, and defense.
You should also implement the power method in Card, which takes in another card as an input and calculates the current card's power. Check the Rules section if you want a refresher on how power is calculated.
classCard(object): cardtype ='Staff'def__init__(self,name,attack,defense):""" Create a Card object with a name, attack, and defense.>>> staff_member = Card('staff', 400, 300)>>> staff_member.name 'staff'>>> staff_member.attack 400>>> staff_member.defense 300>>> other_staff = Card('other', 300, 500)>>> other_staff.attack 300>>> other_staff.defense 500 """"*** YOUR CODE HERE ***"defpower(self,other_card):""" Calculate power as: (player card's attack) - (opponent card's defense)/2 where other_card is the opponent's card.>>> staff_member = Card('staff', 400, 300)>>> other_staff = Card('other', 300, 500)>>> staff_member.power(other_staff) 150.0>>> other_staff.power(staff_member) 150.0>>> third_card = Card('third', 200, 400)>>> staff_member.power(third_card) 200.0>>> third_card.power(staff_member) 50.0 """"*** YOUR CODE HERE ***"
Q2: Solution
classCard(object): cardtype ='Staff'def__init__(self,name,attack,defense):""" Create a Card object with a name, attack, and defense.>>> staff_member = Card('staff', 400, 300)>>> staff_member.name 'staff'>>> staff_member.attack 400>>> staff_member.defense 300>>> other_staff = Card('other', 300, 500)>>> other_staff.attack 300>>> other_staff.defense 500 """"*** YOUR CODE HERE ***" self.name = name self.attack = attack self.defense = defensedefpower(self,other_card):""" Calculate power as: (player card's attack) - (opponent card's defense)/2 where other_card is the opponent's card.>>> staff_member = Card('staff', 400, 300)>>> other_staff = Card('other', 300, 500)>>> staff_member.power(other_staff) 150.0>>> other_staff.power(staff_member) 150.0>>> third_card = Card('third', 200, 400)>>> staff_member.power(third_card) 200.0>>> third_card.power(staff_member) 50.0 """"*** YOUR CODE HERE ***"return self.attack - other_card.defense /2defeffect(self,other_card,player,opponent):""" Cards have no default effect. """returndef__repr__(self):""" Returns a string which is a readable version of a card, in the form: <cardname>: <cardtype>, [<attack>, <defense>] """return'{}: {}, [{}, {}]'.format(self.name, self.cardtype, self.attack, self.defense)defcopy(self):""" Returns a copy of this card. """returnCard(self.name, self.attack, self.defense)t
Q3: Making a Player
Now that we have cards, we can make a deck, but we still need players to actually use them. We'll now fill in the implementation of the Player class.
A Player instance has three instance attributes:
name is the player's name. When you play the game, you can enter your name, which will be converted into a string to be passed to the constructor.
deck is an instance of the Deck class. You can draw from it using its .draw() method.
hand is a list of Card instances. Each player should start with 5 cards in their hand, drawn from their deck. Each card in the hand can be selected by its index in the list during the game. When a player draws a new card from the deck, it is added to the end of this list.
Complete the implementation of the constructor for Player so that self.hand is set to a list of 5 cards drawn from the player's deck.
Next, implement the draw and play methods in the Player class. The draw method draws a card from the deck and adds it to the player's hand. The play method removes and returns a card from the player's hand at the given index
classPlayer(object):def__init__(self,deck,name):"""Initialize a Player object. A Player starts the game by drawing 5 cards from their deck. Each turn, a Player draws another card from the deck and chooses one to play.>>> test_card = Card('test', 100, 100)>>> test_deck = Deck([test_card.copy() for _ in range(6)])>>> test_player = Player(test_deck, 'tester')>>> len(test_deck.cards) 1>>> len(test_player.hand) 5 """ self.deck = deck self.name = name"*** YOUR CODE HERE ***" self.hand = [self.deck.draw()for card inrange(5)]defdraw(self):"""Draw a card from the player's deck and add it to their hand.>>> test_card = Card('test', 100, 100)>>> test_deck = Deck([test_card.copy() for _ in range(6)])>>> test_player = Player(test_deck, 'tester')>>> test_player.draw()>>> len(test_deck.cards) 0>>> len(test_player.hand) 6 """assertnot self.deck.is_empty(),'Deck is empty!'"*** YOUR CODE HERE ***" self.hand.append(self.deck.draw())defplay(self,card_index):"""Remove and return a card from the player's hand at the given index.>>> from cards import *>>> test_player = Player(standard_deck, 'tester')>>> ta1, ta2 = TACard("ta_1", 300, 400), TACard("ta_2", 500, 600)>>> tutor1, tutor2 = TutorCard("t1", 200, 500), TutorCard("t2", 600, 400)>>> test_player.hand = [ta1, ta2, tutor1, tutor2]>>> test_player.play(0) is ta1 True>>> test_player.play(2) is tutor2 True>>> len(test_player.hand) 2 """"*** YOUR CODE HERE ***"return self.hand.pop(card_index)defdisplay_hand(self):""" Display the player's current hand to the user. """print('Your hand:')for card_index, displayed_card inzip(range(len(self.hand)),[str(card) for card in self.hand]): indent =' '*(5-len(str(card_index)))print(card_index, indent + displayed_card)defplay_random(self):""" Play a random card from hand. """return self.play(random.randrange(len(self.hand)))